Jimmy Neutron: Boy Genius was later released on the Nintendo Gameboy Advance and Microsoft Windows (PC) platforms. The PC release was also bashed for poor graphics but received better (but still horrible) reviews compared to it's console counterparts however, it was praised more for it's open-world like game as opposed to the console ports having terrible level and poor overall gameplay.
What the reviewers DON'T mention however is that the game was developed for generally younger audiences. Say... around 5-12 years old.
Jimmy is attempting to complete his latest invention, a phone booth that will teleport him not only to Area 51 and Retroville locations but also to outer-space! Unfortunately for Jimmy, he's missing some parts that are required for the teleportation device to be completed and the Yokians are secretly trying to destroy him and all of his friends!
Carl proceeds to touch Jimmy's inventions when repeatedly asked not too and by accident, using Jimmy special lens-spray, finds a red neutron which is essential to Jimmy's device.
Jimmy proceeds to go around town trying to find all the missing pieces when his friends Carl and Cindy are kidnapped by the Yokians. Jimmy must complete his invention and cover the town searching for the necessary tools to save his friends from the Yokian fleet commander.
The player controls Jimmy and the game is structured on "objectives".
Each objective is a one-directional task usually involving Jimmy helping somebody or Jimmy trying to solve an issue so that he can obtain a part missing from his invention. - Jimmy runs around different areas of Retroville like the local neighbor hood, his school and even the local power plant while talking to his friends, solving issues or obstacles in his way and fighting off Yokians with his arsenal of inventions and Goddard upgrades.
The same is 3D open world platformer with a somewhat accurate movie narrative. Somewhat.
- Throughout the game, nobody knows about the Yokians except Jimmy and then later, Cindy and Carl.
- Sheen mentions his mother in the PS2 and Gamecube version.
- Throughout the game, the enemies appear afraid of Jimmy even after successfully injuring him, excluding the automated cannons.
- At the end of the game, the Yolkian ships are seen leaving Earth and heading back to Yolkus. At the end, a telephone booth appears on the moon, with an estatic Jimmy standing on the suface. The moon is not playable however, it may be possible through modding.
- The Fleet Commander says, and-I-quote "You haven't seen the last of me Jimmy Neutron!" implying that a sequel was planned. Assuming a sequel was never released, probably due to the negative reception that this game received, there still was a sequel released, titled Jimmy Neutron vs. Jimmy Negatron, but it does not follow the movie story line.